01
LOW-DISTRACTION · LIGHT/DARK · MOSS DEFAULT
Native Refined
Preserves the native order while recalibrating surface contrast, boundaries, and reading rhythm, paired with Moss by default.

These are not hard-coded skins. They are five proofs built from the same background, surface, layer, entity, renderer, and behavior model.
Preserves the native order while recalibrating surface contrast, boundaries, and reading rhythm, paired with Moss by default.
02Obsidian architecture, warm gold light, controlled opulence, and Reset God shape a deeply layered workspace.
03A playful but controlled circus stage with rounded chrome, vivid state colors, buoyant motion, and Token Thief.
04An after-dark workspace built from ink architecture, smoked surfaces, restrained amber light, and Moss by default.
05A green scene with natural depth and Moss, an original gecko that turns toward the pointer.